While considerable damage may occur as a result of falling in Grand Theft Auto 1 and Grand Theft Auto 2, the top-down environment resulted in restricted height of buildings, lowering the possibility of such fatalities with a full health, the player may fall roughly four times from a moderately high ramp before dying.īy Grand Theft Auto III and Grand Theft Auto: Vice City, the player is allowed to access rooftops of multistory buildings and skyscrapers, but the player's resilience to damage by falling in both games is increased to a level where it is possible to unrealistically survive jumps off from a substantial height (i.e. ![]() ![]() ![]() In GTA games prior to GTA San Andreas, death by falling occurs less frequently, resulting in the lack of need for parachutes.
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